Halo 1 Remake Lets You Play In Third-Person, And It Looks Great

  
Halo: Campaign Evolved introduces a special modifier that allows you to play the upcoming remake in third-person. That’s a big shift, given the franchise is best known for its first-person perspective.
Campaign Evolved isn’t third-person by default. Instead, players must toggle on one of the game’s 42 gameplay-modifying Skulls to play in third-person. The specific Skull you need for third-person is called Perspective.
For anyone new to Halo, Skulls are collectibles that players can find during campaign missions that unlock modifiers. Exactly how to find the Perspective Skull, however, remains a mystery for now. Check out the new gameplay footage for the third-person mode below.

The Halo series has featured limited third-person gameplay before, as games like Halo 3 allowed players to briefly enter third-person when driving vehicles and after ripping off chainguns.
Campaign Evolved includes 26 legacy Skulls from past Halo games, along with 16 new ones, one of which is Perspective. Another new one is called Floor Is Lava, and with this one, players take damage every time they touch the ground. The Speed Limit Skull, meanwhile, prevents players from sprinting. The original Halo: Combat Evolved didn’t have sprint, so you can use this Skull for an OG experience.
You can see a list of all the legacy and new Skulls for Campaign Evolved below, as shared by Halo Studios.
Additionally, Halo Studios announced a new Campaign Remix feature for Campaign Evolved. This is a new mode that lets players replay completed missions with randomized enemies, different weapon pickups, and new visibility effects. Players need to collect any two Skulls to unlock Campaign Remix.

The developers said at a group interview at Summer Game Fest attended by GameSpot that the Campaign Remix mode gives players yet another way to replay missions and experience them in new ways. “It really is a completely different way of playing the game, and really makes those missions feel very different,” Halo Studios said.
GameSpot played some of the remade missions for Halo: Campaign Evolved at Summer Game Fest recently, and we came away pretty unimpressed.
Halo: Campaign Evolved launches on July 28 for $50, and in addition to coming to the places you’d expect like Xbox and PC, it will also be available on PS5. People who pay more for the $70 premium edition can start playing on July 23.
There is no multiplayer support in Halo: Campaign Evolved, but another upcoming Halo game is rumored to be like Fortnite with a live-service multiplayer approach.
Preorders for Halo: Campaign Evolved are live now, for the game’s standard and premium editions.

Preorder at Amazon

Legacy Skulls

Angry
Enemies fire their weapons faster and more frequently

Black Eye
Your shields will only recharge when you melee enemies

Blind
HUD and Weapons do not appear onscreen

Catch
Enemies throw and drop more grenades

Eye Patch
All auto-aim is disabled for all weapons

Famine
Weapons dropped by enemies contain half the ammo

Fog
Motion Tracker is disabled

Foreign
Players cannot use weapons from another faction

Iron
Dying in co-op resets you to your last checkpoint, dying while solo restarts the level

Mythic
Enemies have increased health

Recession
Every shot expends twice the normal amount of ammo

That’s Just… Wrong
Enemies have increased awareness of the player

Thunderstorm
Upgrades the rank of most enemies

Tough Luck
Enemies always go berserk, constantly dive out of the way, and never run away from a fight

Bandana
Infinite ammo and grenades

Boom
Explosion radius is increased by 2x

Ghost
Enemies no longer flinch when taking fire

Grunt Birthday Party
Grunt headshots produce legendary celebrations

Grunt Funeral
Grunts die in a blaze of plasma

Malfunction
Upon respawn a random element of your HUD no longer appears

Piñata
Punching enemies makes them drop inert grenades

Cowbell
Physics mass of objects is reduced, making them more easily displaced

They Come Back
Flood Combat Forms reanimated by Infection Forms are much more dangerous

IWHBYD
It would have been your dialogue

Tilt
Enhances both positive and negative damage multipliers. EX: Plasma does MORE damage against shields, but LESS damage against health

Acrophobia
The Corps: Now issue rifles AND wings… 

New Skulls

Speed Limit
Take your time, enjoy the sights! Disables sprint

Pop
Shooting Flood in their weak point causes them to explode

Endurance Spec
UNSC vehicles cannot be damaged

Give & Take
Firing your weapon drains your shield, but dealing damage to enemies recharges it

Stowed Reload
Weapons continue to reload while stowed

Hip Fire
All weapon zoom functionality is disabled

Temperamental
Allies will attack the player more quickly if the player kills a friendly

Floor is Lava
Take continuous damage whenever touching the “ground” 

Magnified
60-round magazines for the AR are now standard-issue 

Johnny Ammo Seed
When reloading you lose the ammo remaining in the discarded clip

Leadhead
Headshots no longer provide extra damage or instant kills

Efficient
Enemies killed while the player is at full health drop more ammo

Perspective
Changes the player camera to third-person

Adaptation
Randomizes the enemy factions present in the mission

Reload
Randomizes the pre-placed weapons for the mission

Armistice
Enemy factions never fight one another

  

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