Overwatch stopping work on Stadium may be an even bigger fumble than PvE

 

When I heard the that Team 4 would be stopping work on Overwatch’s Stadium, I didn’t feel very surprised. Then when I learned that only 6% of the playerbase actually engaged with the game mode, and I was even less so. But that doesn’t mean I’m not really sad to hear the news.
I didn’t take to Stadium at first, I found its third person perspective to be a bit jarring, and its huge number of items were something of a hurdle to get over. But that quickly changed after some time spent in the mode, figuring out its intricacies.

(Image credit: Activision Blizzard)
I spent 100 hours in Stadium—even with its ridiculously long support queues—it became something more than just a game mode I’d dip into when I was bored of the regular queue. I appreciated how it offered something else for players to enjoy, and how it showcased all the creative and innovative ideas that Team 4 has to offer, but didn’t have a chance to add to the game.
See, much of Stadium was made from ideas Team 4 had been mulling over for years before it was announced. There were even elements included which were initially meant to be a part of Overwatch’s now controversial PvE mode. I was just happy to have these fun and creative ideas recycled into something fans could appreciate and experience, but it seems like history is repeating itself.
I didn’t mourn the loss of PvE as much as others. I always preferred the competitive side, so I didn’t give much thought to the story modes—playing against bots just wasn’t as fun. But I was sad to see it go, because I saw it as one less area of experimentation and opportunity the devs could use to better showcase the great attributes of Overwatch—in this case, its story and characters.

(Image credit: Blizzard Entertainment)
But it’s easier not to miss something we never really had, which is why I feel that this is an even bigger fumble—Stadium got much further than PvE ever did, and it had proven traction. It became Overwatch’s most popular mode with 2.3 million matches played during launch week. Even with scaled back involvement, I think a different approach to balancing and more time would’ve been good for Stadium as extra heroes (aka reasons to play) would be added and players got a better feel for it.
More leeway may have also given the devs time to iron out some of its discrepancies, namely how bloody long a match takes. Team 4 did change the format a few seasons ago to be first to three, but switched it back to best of seven quite quickly after the change.
I’d love to see Team 4 build on what it’s created over the last 10 years, and not just be tied to the same old modes. But that’s a wish that isn’t realistic, especially given that there’s been so much pressure on Xbox-owned studios, especially over the last few weeks, to capitalise off the best areas on the game. I’d wager it’d be harder to justify hard work on such a small area of the game now more than ever.
It’s the loss of this creativity and innovation that I’m sad to see dialled down, more so than the game mode itself. I also don’t think this kind of experimentation can be undervalued, not at a time when Overwatch has more competition to deal with and players to keep engaged. But I’m sure we’ll still see it in other areas of the game, not least the Hacked Quickplays, the most recent of which carries the promise of a new kind of 6v6.

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