Where To Go First In Mortal Shell 2

  
Do you want to know where you should go first in Mortal Shell 2? The lands of Fallgrim, now broken up into multiple regions, remain vast. Setting out on a trek isn’t for the faint of heart given all the challenges along the way. Fortunately, our guide here will walk you through what you can expect within the first few hours of playing the campaign proper–i.e. after the prologue.

In This Article

Where to go first in Fainweald

Widow’s Overlook and Glimpse from pre-cleansed beacons
Revered Gland and Gloombound Flame
A quick trek to the south: The Martyr’s Tomb, region map, and Tiel shell
Heading to the north: Part 1 – Gorf and gold-farming
Heading to the north: Part 2 – The Proxima shell and another region map
A few odds and ends: Ova, Tarstones, and unlocking fast travel

Where to go first in Fainweald
Let’s say you’ve already completed Mortal Shell 2’s prologue. That means you’ve checked out everything in Marrow Keep–which acts as your main hub–and you’ve just ridden the elevator to the top of the tower.
The side that leads to the Ruins of Mammon region is blocked by corrupted growths, and you don’t want to go there yet anyway. Instead, you should look at the teleporter gate that’s cleared, one that’s overlooking the Fainweald region. That is where you need to go first in Mortal Shell 2.
Note: We recommend checking our fast travel beacons and region maps guide so you have an idea about the beacons that you should tag and the maps that you should collect.
A map showing some early-game points-of-interest.
Widow’s Overlook and Glimpse from pre-cleansed beacons
The only beacon that’s active in Fainweald is called Widow’s Overlook. Once you land there like a meteor, enter it to find a Glimpse in the inner chamber.
The Glimpse resource is used via the Shellkeeper NPC in Marrow Keep. This improves your bonds with the shells that you unlock. Doing so allows you to select amazing perks, including boosts to active abilities and status effect immunity.

The first pre-cleansed beacon that you reach (left) has a Glimpse, the resource needed to increase shell bonds (right).
Revered Gland and Gloombound Flame
From the Widow’s Overlook beacon, turn around to see a muddy area guarded by the Great Arbiter of Flesh miniboss. You can fight this fella if you’re up to the task, or you can just avoid him and quickly grab some loot:

Gloombound Flame – Bring this to the top of the Marrow Keep tower and light the lantern. This lets you change the game’s difficulty.
Revered Gland – Use it via a beacon to increase the number of Mether’s Pulse–i.e. healing flask–charges.

The Great Arbiter of Flesh is guarding two important items.
A quick trek to the south: The Martyr’s Tomb, region map, and Tiel shell
From the Great Arbiter of Flesh’s area, keep following the path to the south to spot the following:

Fainweald map – Use the air current to get to the top of the rock formation.
Tiel shell – Found buried in a shallow grave. This ought to be the first shell that you unlock. You should then utilize Tiel’s stealth-based abilities.

As an aside, near the miniboss’ area, there’s a ruin with a staircase that leads to a dungeon called Martyr’s Tomb. Defeat the enemies down below to claim the Obsidian Lathe and the Parasitic Stone. The former is used for Tarforge upgrades, and the latter is a Tarstone that grants the leech effect–i.e. a temporary increase to your HP–when you kill hostiles. Simply shoot the device above the metal grate to exit the room.

Get Tiel immediately (left) and start checking out dungeons (right).
Heading to the north: Part 1 – Gorf and gold-farming
Now that you have the Tiel shell, where should you go next in Mortal Shell 2? Well, we recommend going on a quick trek to the north this time.
Just past the Widow’s Overlook beacon, you’ll see a combat trial. Feel free to eliminate the enemies there to receive the Retribution Stone, which increases riposte damage.
From the trial altar, swing to the right to stumble upon a giant frog NPC named Gorf–because, you know, that’s “frog” backward. Anyway, if you give 1x Weltcap to this fella, he’ll hand over a Marsh Pearl. It’s an item that can be sold to a vendor for 2,000x coin. Return to the beacon to reset the world and talk to Gorf again to receive yet another Marsh Pearl. Keep doing this until you have four of the items, which will then cause Gorf to give you a Poisoned Dagger as part of his quest.
Note: By now, you should have enough coins to buy the Revered Gland and Synaptic Vessel items from Merrick in Marrow Keep. At this point, you’ll have 5x flask charges with a slight boost to the healed amount.
Gorf’s true love will cure him of all his ailments.
Heading to the north: Part 2 – The Proxima shell and another region map
You’re not done yet, though. Just past the trial altar, there’s a rope bridge at the left-hand side. This leads to the second map for the Fainweald region.
Next, if you take the other rope bridge–i.e. the one closer to Gorf’s location–you’ll come across the Blackridge Pass beacon. Just beyond that, there’s a clearing where Cultists and Treants are fighting. The sloping path to the left has a Spider-Leech enemy guarding a lone beacon. Run past it and enter the structure. Inside, you’ll be able to unlock the Proxima shell.

Check the Blackridge Cliffs area (left) to find the Proxima shell (right).
A few odds and ends: Ova, Tarstones, and unlocking fast travel
So, you’ve got two shells, a couple of beacons and maps, and some upgrades already. Where should you go next in Mortal Shell 2? Now, at this stage, it would be a good idea to grab some additional loot and Ova–i.e. glowing eggs that are required for campaign progression.

Blackridge Pass beacon – Cleanse the beacon’s dungeon to obtain 650x coin, 1x Glimpse, and 1x Ovum.
Mushroom Village beacon – Cleanse the beacon’s dungeon to obtain the Emberseed Stone, 1x Glimpse, and 1x Ovum.
Mushroom Village Gate beacon – Keep heading to the southeastern part of Fainweald to tag this beacon. Then, cleanse its dungeon to obtain the Volatile Fragment, 1x Glimpse, and 3x Ova.

Cleansing the Mushroom Village Gate beacon grants you access to the Corrupted Gate major dungeon known as the Glutted Mire. You may also pick up some additional Glimpse near the gateway.
Even better, since you’ve picked up at least 5x extra Ova, you can return to Marrow Keep’s ova chamber to siphon the eggs. This unlocks the Mether’s Breath power. With it, you’ll be able to remove corrupted growths in overworld areas. Likewise, you’ll be able to fast travel to the beacons that you’ve tagged.
Collect and siphon enough Ova to unlock fast travel.
That does it for our guide on where to go first in Mortal Shell 2. From here, you can go ahead and delve into more dungeons, complete the rest of Gorf’s quest, check out the Flooded Village, or enter the aforementioned Corrupted Gate.
If you need more help for the initial hours of the campaign, you can read our best early-game items guide and beginner’s guide. We also have a shell locations guide and weapons/sidearms locations guide to help you as you duke it out against terrifying foes.
  

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