All Ruk’s Maps And Fast Travel Beacons In Mortal Shell 2

  
Are you trying to figure out the locations of all maps and fast travel beacons in Mortal Shell 2? The realm of Fallgrim has been ravaged by war and strife, and is now broken up into the regions of Fainweald and Mammon. You can easily feel lost if you’re not careful, which is why our guide aims to help you every step of the way. Oh, and because of the topic that we’re about to discuss, please know that there are a few minor spoilers ahead.

In This Article

Fast travel points and region maps in Mortal Shell 2
Fainweald fast travel beacons and maps

Fainweald beacon #1 (Widow’s Overlook) and map #1
Fainweald beacon #2 (Blackridge Pass) and map #2
Fainweald beacon #3 (Mushroom Village) and beacon #4 (Mushroom Village Gate)
Fainweald beacon #5 (One-Legged Wolf) and map #3
Fainweald beacon #6 (Stonebled Gate)
Fainweald beacon #7 (Gloomshade Grove)
Fainweald beacon #8 (Citadel of Penance) and map #4
Fainweald beacon #9 (Outskirts of Nochte) and map #5
Fainweald beacon #10 (Nochtean Gate)

Ruins of Mammon fast travel beacons and maps

Mammon beacon #1 (Outskirts of Mammon) and map #1
Mammon beacon #2 (Abandoned Outpost)
Mammon beacon #3 (High Lord’s Courtyard) and map #2
Mammon beacon #4 (Gate of Mammon)
Mammon map #3
Mammon beacon #5 (Castigator’s Keep) and map #4
Mammon beacon #6 (Gate of Infinity) and map #5
Mammon beacon #7 (The Silent Steps)
Mammon beacon #8 (Abbey Entrance) and map #6
Mammon beacon #9 (Sester’s Gate)

Fast travel points and region maps in Mortal Shell 2
There are dozens of fast travel points and maps in Mortal Shell 2. Our guide is organized into two main sections (one for Fainweald and one for the Ruins of Mammon). But, before we continue, let’s talk about the basics:

Maps are given to you by Ruk, a crow-like entity that guides you throughout your journey. Each map only reveals a small part of the region.
Beacons are similar to bonfires if you’ve played a lot of soulslike games before. You can replenish your health, resolve, and flask charges, but doing so also causes regular enemies to respawn.
After the prologue and your first visit to Marrow Keep, you need to collect and siphon at least five additional Ova–i.e. UnderMether eggs. You can learn more about certain locations in our Fainweald exploration guide. Once you’ve done this, you’ll unlock a means of fast traveling to the beacons that you’ve tagged. Moreover, you’ll be able to remove corrupted vines and tendrils that block passageways.
Marrow Keep acts as your main hub, so you’ll always be able to fast travel there. You may also revisit the two beacons from the prologue–i.e. Village Outskirts and Disciple’s Pass.
The vast majority of Corrupted Gate major dungeons have three additional beacons (though one of them has four). The last beacon in a major dungeon only appears after defeating the dungeon’s main boss. These beacons always contain 26x Ova to help with overall campaign progression.

There are several beacons to unlock in each region.
Fainweald fast travel beacons and maps
The image below shows the locations of the Mortal Shell 2 beacons and maps in the region of Fainweald. In our playthrough, we went a bit to the south and north as we acquired the Tiel and Proxima shells. Then, continued to the southeast, before looping back to the north and west.
The beacons and maps in the Fainweald region.
Fainweald beacon #1 (Widow’s Overlook) and map #1
Widow’s Overlook in the Fainweald region is available by default, since it’s the only one that you could teleport to from Marrow Keep. From there, go south past the Great Arbiter of Flesh miniboss and look for a jump-off point at the base of a rock formation. Use the air current to jump up and grab the map from Ruk’s perch.
The first map is near Tiel’s grave.
Fainweald beacon #2 (Blackridge Pass) and map #2
You can find another Mortal Shell 2 map and beacon just north of Widow’s Overlook. There, you’ll see a trial altar and, past that, there are two rope bridges. The one on the left leads to a map, and the one on the right leads to the beacon.
Both of these are fairly close to where you unlock Proxima.
Fainweald beacon #3 (Mushroom Village) and beacon #4 (Mushroom Village Gate)
You can tag two more Fainweald beacons in quick succession:

Enter the yard to the left of the grave where you found Tiel. Run past the Dancing Hags to spot the Mushroom Village beacon.
Cross the rope bridges leading to the southeast to tag the Mushroom Village Gate beacon. You need to cleanse it to gain access to the Corrupted Gate: Glutted Mire.

This Corrupted Gate ought to be the first major dungeon that you tackle.
Fainweald beacon #5 (One-Legged Wolf) and map #3
Once you’re able to remove corrupted tendrils in the overworld, check the trial altar between the Mushroom Village and Mushroom Village Gate. Remove the tendrils past the chest surrounded by the Toxic Cultists. Just a short distance away, you’ll see the One-Legged Wolf beacon and another one of Ruk’s maps.
Note: If you check the tavern, you’ll find the Troubadour’s Lute, which is one of the best early-game items. The Gragu shell can also be acquired from the same location.
The Gragu shell and Troubadour’s Lute are just a stone’s throw away.
Fainweald beacon #6 (Stonebled Gate)
Here’s what you need to do to unlock this fast travel beacon in Mortal Shell 2:

Go to the Stones of Remembrance graveyard and cleanse the northernmost corrupted vines.
Forge ahead and use the bone gate to jump across the huge chasm.
Follow the caverns leading to the north, then go up the steps.
Note that this beacon needs to be cleansed if you wish to gain entry to the Corrupted Gate: Sanguine Caverns.

This beacon unlocks the Sanguine Caverns.
Fainweald beacon #7 (Gloomshade Grove)
There’s a fairly well-hidden beacon in Mortal Shell 2. If you’re coming from the Stonebled Gate to the north, follow the tunnel that leads to the lower section. There’s a winding passage that takes you to a cavernous area where hunters are fighting a large Grisha monster. The beacon is at the edge of the cliff.
Run past the Grisha Hunters and tag the beacon.
Fainweald beacon #8 (Citadel of Penance) and map #4
Both of these are inside the Citadel of Penance:

The beacon is to the right of the main gate.
The map is close to the center by the market stalls.

Have a chat with Ruk while avoiding all the soldiers in the Citadel of Penance.
Fainweald beacon #9 (Outskirts of Nochte) and map #5
Make the long trek to the swamplands to the west:

The beacon is in the shallow edge of the swamp.
As for this Fainweald map in Mortal Shell 2, it’s atop a bluff near a ruined building.

The map and beacon are in the “safer” area of the swamps.
Fainweald beacon #10 (Nochtean Gate)
The last beacon in Fainweald is all the way to the southwest. It’s right in front of the Corrupted Gate: Prisoners’ Domain.
The beacon is in front of the Corrupted Gate in this fortress.
Ruins of Mammon fast travel beacons and maps
The image below has the locations of the Mortal Shell 2 beacons and maps in the Ruins of Mammon region (or just Mammon for short). You can freely explore the areas at your leisure. But for the sake of organizing everything properly, we did a circuitous route from the north to the west, followed by the south and the east.
The maps and beacons in the Ruins of Mammon region.
Mammon beacon #1 (Outskirts of Mammon) and map #1
Similar to the Widow’s Overlook, the Outskirts of Mammon beacon is already pre-cleansed. It’s the only one that’s available by default if you want to fast travel to the Mammon region. As for the map, it’s on a nearby bluff near the catapult that requires the Makeshift Projectile.
Grab the map near the catapult.
Mammon beacon #2 (Abandoned Outpost)
This Mammon beacon in Mortal Shell 2 is somewhat easy to miss, but you definitely need to tag it. It’s not just because of all the enemies in nearby zones, but also because of the Collector vendor NPC that only appears when Night Mode/hard difficulty is toggled.
Assuming you’re at the previous location–i.e. the catapult–look at the path below that leads to a bone gate by the cliff. Use it to jump across the gap, then loop around and jump down to spot the beacon.
The Collector is near the Abandoned Outpost beacon. He only shows up when it’s nighttime.
Mammon beacon #3 (High Lord’s Courtyard) and map #2
Your trek to the northwest should eventually take you to the High Lord’s Courtyard beacon, which is also right next to one of Ruk’s perches. Just beyond, there’s a crypt that houses the Lazlo shell.
The High Lord’s Courtyard used to be one of the best gloom farming spots in the game.
Mammon beacon #4 (Gate of Mammon)
If you’re at the High Lord’s Courtyard, take the southern exit and ride the elevator downward. Then, use the jump gate to land close to the Lonesome Spire. The beacon here, once cleansed, grants access to the Corrupted Gate: Withered Shoals.
The beacon unlocks the Withered Shoals, and it’s also a good place to rest before you climb the Lonesome Spire.
Mammon map #3
This Ruins of Mammon map in Mortal Shell 2 reveals your surroundings, but you’ll be hard-pressed to enjoy the scenery due to all the enemies. It’s halfway between the eastern part of the Lonesome Spire and the quarry area of the Deserted Slums.
The enemies near Ruk’s perch might catch you unawares.
Mammon beacon #5 (Castigator’s Keep) and map #4
Both of these are in the Castigator’s Keep:

The fastest way to unlock this beacon in Mortal Shell 2 is by going south from the Outskirts of Mammon, then jumping across the huge gap all the way to the other side. There are a bunch of enemies guarding the way, so be extra careful. You should then make a quick right so you can climb up the steps and tag the structure.
Alternatively, you can reach Castigator’s Keep via the mining area/construction site in the lower bluffs just outside Lonesome Spire.
The map is also along the cliffside area leading to the fortress, though you have to contend with a few Grisha Hunters.

Have a chat with Ruk in the cliffside pass between Castigator’s Keep and the mining area at the bluffs.
Mammon beacon #6 (Gate of Infinity) and map #5
Both of these are directly south of Castigator’s Keep:

From the Castigator’s Keep beacon, go past the courtyard and ride the lift to the top. Beat the Starved Harridan miniboss and pass straight ahead to the next area.
There’s a wide space here, though pylons will cause enemies to come to life. To the right, you’ll find Ruk and another map. To your left, you’ll be able to complete a trial to acquire the Thief’s Stone.
Now, if you keep going straight ahead up the steps, you’re going to see the Gate of Infinity beacon in the distance. Beware because numerous cultists surround the structure and they’re immune to damage. You must strike or shoot the blue flame lantern to remove their immunity.
Oh, and it’s imperative that you cleanse the Gate of Infinity beacon so you can gain access to the Corrupted Gate: Faded Citadel.

Watch out for the invincible Cultists.
Mammon beacon #7 (The Silent Steps)
To tag this fast travel beacon in Mortal Shell 2, return to the area with the previous map and the Thief’s Stone trial. Then, cross the chasm via the stone pathway. Continue traversing this section until you see a beacon guarded by a couple of Giant Snails.
The bone gate near the beacon leads to the Sariel boss fight.
Mammon beacon #8 (Abbey Entrance) and map #6
There are several paths that take you to the Sester’s Abbey. If you want a quick route to the beacon:

Go back to the Outskirts of Mammon–i.e. Mammon beacon #1–and run to the southeastern edge of the landmass.
Watch out for bear traps, then use the bone gate to jump to the east.
Clear out or avoid the enemies until you see the lit beacon past the corridor.
Alternatively, you can use the air currents past the Revenant Graves to keep jumping to the top.

This Mammon map in Mortal Shell 2, meanwhile, can be found due south of the Revenant Graves in the Sester’s Abbey:

Keep going up the steps while fending off Sester-type enemies, all while watching out for Exploding Stalkers.
Eventually, you’ll come across a tower that has a chest that requires offerings–i.e. light the three candles.
Keep climbing up the spiral steps to meet up with Ruk.

Don’t forget to tag the beacon (left) and pick up the map (right) on your way to the Sester’s Gate.
Mammon beacon #9 (Sester’s Gate)
The final beacon in the Mammon region is at the southeastern corner of the Sester’s Abbey. Dozens of Sester enemies are going to waylay you if you’re not careful, so try your best to survive. Cleansing this beacon also unlocks the Corrupted Gate: Conquered Temple.
Evade a gauntlet of enemies to reach the Corrupted Gate beacon.
That does it for our guide on where to find all fast travel beacons and maps in Mortal Shell 2. If you’re keen to roam across the wastelands of Fallgrim, you might want to look at our best early-game items guide and early-game exploration guide. Oh, and if you’re wondering where all the goodies are, you should bookmark our shell locations guide and weapons/sidearms locations guide.
  

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