The world of free-to-play shooters is a crowded and competitive one, and it’s not often that a new title manages to make a lasting impact. Highguard, the brainchild of Wildlight, is a prime example of a game that had all the right ingredients but ultimately fell short of expectations. According to senior level designer Alex Graner, one of the main reasons for Highguard’s struggles was its intense gameplay, which required a high level of communication and teamwork from players. This, in turn, made it difficult for casual players to jump in and enjoy the game, as it demanded a level of skill and strategy that not everyone was willing or able to invest. The 3v3 setup, which was the game’s initial format, was particularly problematic in this regard. As Graner noted, 3v3 duos is often the most competitive and intense version of any multiplayer mode, and Highguard was no exception. The game’s multi-stage setup, which included a looting phase, also added to the complexity and steep learning curve, making it even harder for new players to get on board. The lack of accessibility and the high level of difficulty were major turn-offs for many players, and it’s not hard to see why. When you’re playing a game that requires such a high level of skill and communication, it can be frustrating and demoralizing to be on the receiving end of a beating, especially if you’re not playing with a coordinated team. The addition of a 5v5 mode and a new game mode that removed the looting phase entirely were attempts to address these issues and make the game more appealing to a wider audience. However, these efforts ultimately came too late, and the game’s player base never quite recovered. One of the most interesting aspects of Highguard’s story is the role that funding played in its development and release. The game was reportedly backed by Chinese gaming giant Tencent, but after the game’s launch failed to meet expectations, the company pulled its funding. This had a devastating impact on Wildlight, leading to widespread layoffs and a significant reduction in staff. It’s a sobering reminder of the risks and challenges involved in game development, and the importance of having a solid financial foundation in place. Beyond the issues mentioned by Graner, there are also reports that the team behind Highguard was guilty of overconfidence and hubris. This can be a dangerous trap for any game developer, as it can lead to a lack of objectivity and a failure to listen to feedback and criticism. In the case of Highguard, it seems that the team may have been too focused on creating a game that appealed to a specific niche audience, rather than trying to craft a more accessible and appealing experience for a broader range of players. Despite its struggles, Highguard remains online and playable across PC, PS5, and Xbox Series X|S. While it may not have achieved the level of success that its developers had hoped for, it’s still a game that’s worth checking out, especially for fans of competitive multiplayer shooters. With its unique blend of strategy and action, Highguard has the potential to be a compelling and engaging experience, even if it’s not quite the game that it could have been. As the gaming industry continues to evolve and grow, it’s likely that we’ll see more games like Highguard, which attempt to carve out a niche for themselves in a crowded and competitive market. While not every game will be a success, it’s the willingness to take risks and try new things that will ultimately drive innovation and progress in the world of gaming.


