The best talents for each specialization in Star Wars Zero Company

 

Picking the best talents in Star Wars Zero Company is something you’ll start pondering when you unlock recruitable operators in the game. Each of these will have both a class and a talent, but the good news is that you can respec both in the change specialization menu once you’ve recruited them.
This means it’s usually a better idea to recruit a character you like the look of, versus one with a talent you can tweak anyway. Some of these talents have a very clear and strong synergy with Zero Company’s specializations, so I’ll run through all available talents and talent levels below, plus give my top picks for each class.
All talents in Zero Company

Each operator you recruit will have a talent (Image credit: Bit Reactor)
There are ten talents available to recruitable operators in Star Wars Zero Company. These are:
The Bigger They Are…
This Operator’s ranged and melee attacks deal +2 damage to elite and boss enemies.

Level 1: +3 damage
Level 2: +4 damage
Level 3: +6 damage

Anticipation
This operator gains 1 stack of evasion (next attack is evaded). Once per turn.

Level 1: Two per turn
Level 2: Three per turn
Level 3: You can use it on an ally instead

Cold-Blooded
Applies 1 stack of vicious (next attack is a crit) to this operator. Once per combat.

Level 1: Two per combat
Level 2: Three per combat
Level 3: Applies two stacks of vicious

Taunt
Taunts the selected enemy. Once per turn.

Level 1: Reduces target’s damage by 2
Level 2: Reduces target’s damage by 4
Level 3: Reduces target’s damage by 6

A Life of Labor
This operator gains a bonus +5 health and +1 defense.

Level 1: +5 health, +1 defense, +2 melee damage
Level 2: +5 health, +1 defense, +2 melee damage, +2 critical hit damage
Level 3: +7 health, +2 defense, +4 melee damage, +4 critical hit damage

Thievery
Earn an additional +150 credits when this operator completes a combat mission. Does not stack.

Level 1: +200
Level 2: +250
Level 3: +300

Sabotage
Trigger an explosive object on the battlefield to detonate, immediately affecting any units nearby. Once per combat.

Level 1: Two per combat
Level 2: Three per combat
Level 3: Unlimited uses

Espionage
Earn an additional +5 intel rewards when this operator completes a combat mission. Does not stack.

Level 1: +7
Level 2: +9
Level 3: +12

Grit
Applies 1 stack of invulnerable (prevents all damage from next attack) to the operator. Equipping this ability also increases health by +2. Once per turn.

Level 1: +4 health
Level 2: +8 health
Level 3: +12 health, two stacks of invulnerable

Fortitude
Increases defense by +2 while this operator is injured.

Level 1: +3 defense
Level 2: +4 defense
Level 3: +6 defense, operator ignores chance-to-hit penalty from injury

Best talents for each class in Zero Company

You can changed recruited operators’ talents and classes (Image credit: Bit Reactor)
Now we’ve gone through all the talents, here are the best ones to pick for each specialization in the game.

Class

Talents

Assault

A Life of Labor, Grit

Gunslinger

Anticipation, Grit, A Life of Labor

Heavy

Taunt, Grit, Anticipation

Medic

Anticipation, Espionage, Thievery

Scoundrel

Anticipation, Cold-Blooded

Scout

Anticipation, Sabotage, Espionage, Thievery

Sharpshooter

Cold-Blooded, The Bigger They Are…

Soldier

A Life of Labor, Grit

Personally, I think the top-tier talents for any class are Life of Labor, Anticipation, and Grit. The former grants an all-round stat boost that’s useful to pretty much every class, while the latter two give you ways to straight-up avoid damage. Anticipation, in particular, lets you dodge three attacks per turn at its highest level, which is somewhat cracked.
There are some obvious synergies between talents and classes, though. For example, the Heavy—a class all about taking hits—benefits from Taunt, Anticipation, or Grit, because it gives them a way to mitigate the damage more. Single-target focused Sharpshooters also benefit from Cold-Blooded, since you can combine the guaranteed crit with their guaranteed hit ability, or The Bigger They Are… to make them better at picking off elites.
And for more support-based classes like Medic or Scout, you can give them a way to avoid damage when out reviving someone with Anticipation, or make them support your wallet, too, by having them farm credits or intel with Thievery and Espionage respectively. I like giving Scout the Sabotage talent, which is incredibly situational, but feels very thematic, like they planted explosives before combat began.

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